top of page

Current Work

Technical Sound Designer, Sound Designer

DustBusters

  • Designed gameplay driven dynamic mixing system

  • Implemented room based audio and proximity logic

  • Built systems using Unreal Engine and MetaSounds

​

I’m developing Wwise Basic Tools, a collection of 15 to 20 Unity-Wwise scripts designed to streamline game audio design and implementation without requiring any coding. These tools range from audio mixers for Unity developers to systems for triggering events, states, switches, and RTPCs, making them accessible for both beginners and professionals.

The collection also includes timers for posting events and states at specific intervals, tag readers for changing switches, and tools for managing character movement sounds like footsteps and jumps. Wwise Basic Tools will simplify the integration of immersive audio in games, making the process faster and more efficient.

Wwise Unity Audio Basic Tools

bottom of page