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Game Audio Game: Video game-based learning in the university education of music and technology. music and technology:

This study explores the significance of integrating video games into the university setting, highlighting their potential to enhance learning by providing an environment that fosters intrinsic motivation and problem-solving. It features the "Game Audio Game" project, an educational video game under development aimed at teaching audio composition, implementation, and development for video games, demonstrating the practical application of these theories and their future impact on higher education.

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Sound perception as a framework of analysis: processes of hybridisation between environment and foley in video games:

Ludomusicology mainly studies music, but lacks a clear framework for analyzing other sound design elements. This study introduces the "sonic hybrid" concept, analyzing the combination of ambiance and foley through Gestalt sound principles. It concludes that sonic hybrids offer a new perspective on constructing virtual soundscapes and enhancing game narratives and mechanics.

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Sound perception as a framework of analysis: processes of hybridisation between environment and foley in video games.

This study explores hybridization in video game audio, focusing on the interaction between foley and ambiance. It outlines a classification based on game interactivity, specifically applied to a game prototype "Perception," an artgame escape room developed in Unity. This approach broadens ludomusicology by giving equal importance to musical and extramusical elements.

Hi, I'm Lautaro Dichio. Take a look around and see the diverse projects I work on

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