Videogames are my life.
I study, teach, design, make, and breathe video games.
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As a Technical Sound Designer and music composer, I specialize in building immersive audio systems for games from adaptive music and dynamic mixing to real-time implementation tools. My work blends creativity with logic, using engines like Unreal and Unity alongside middleware like Wwise and FMOD.
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I’ve contributed to VR, multiplayer, and educational titles, and I’m currently developing custom tools that streamline audio implementation workflows.
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I'm also a co-founder of Audio para Videojuegos Argentina (AVA), a national community that connects and empowers game audio developers across the country.
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I'm Lautaro Dichio
Hello!

Game Audio Game: Video game-based learning in the university education of music and technology. music and technology:
This study explores the significance of integrating video games into the university setting, highlighting their potential to enhance learning by providing an environment that fosters intrinsic motivation and problem-solving. It features the "Game Audio Game" project, an educational video game under development aimed at teaching audio composition, implementation, and development for video games, demonstrating the practical application of these theories and their future impact on higher education.

Sound perception as a framework of analysis: processes of hybridisation between environment and foley in video games:
Ludomusicology mainly studies music, but lacks a clear framework for analyzing other sound design elements. This study introduces the "sonic hybrid" concept, analyzing the combination of ambiance and foley through Gestalt sound principles. It concludes that sonic hybrids offer a new perspective on constructing virtual soundscapes and enhancing game narratives and mechanics.

Sound perception as a framework of analysis: processes of hybridisation between environment and foley in video games.
This study explores hybridization in video game audio, focusing on the interaction between foley and ambiance. It outlines a classification based on game interactivity, specifically applied to a game prototype "Perception," an artgame escape room developed in Unity. This approach broadens ludomusicology by giving equal importance to musical and extramusical elements.
I’m Lautaro Dichio. I create audio systems and sounds that bring games to life.