Tool Development · Audio Pipeline
Wwise Basic Tools
Open-source Unity + Wwise tools built to remove repetitive setup and make audio implementation faster, clearer, and more scalable.
Game Audio · Technical Sound Design
I design and implement interactive audio systems for games, connecting sound design, gameplay logic, and technical production workflows.
Selected work
From production tools to spatial audio and adaptive mixing, these projects connect creative intent with reliable runtime behavior.
Tool Development · Audio Pipeline
Open-source Unity + Wwise tools built to remove repetitive setup and make audio implementation faster, clearer, and more scalable.
Senior Technical Sound Designer
Spatial multiplayer voice chat and real-time communication systems for a social VR experience, integrated with Unity and Wwise.
Technical Sound Designer
Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.
Audio Systems Research
An experimental educational game that turns adaptive audio, implementation, and systems thinking into playable learning.
TECHNICAL SOUND DESIGNERProfile
I’m a Technical Sound Designer. My work connects sound design with gameplay logic, middleware integration, and technical production workflows.
I build tools, pipelines, and real-time systems that help audio teams move faster while keeping the creative result responsive, readable, and alive.
Areas of work
Two connected practices: shaping how interactive audio feels, and building the systems that make it work.
Reactive audio, spatial behaviors, adaptive systems, and in-engine implementation focused on gameplay.
View technical sound design →Tools, runtime code, debugging utilities, and production workflows built for interactive audio teams.
View audio programming →Find me online
Tell me a little about what you’re working on, what you need, or what you’d like to explore together.