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Projects
I’m a Technical Sound Designer based in Buenos Aires, focused on building interactive audio systems for games.
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My work connects sound design with gameplay logic, middleware integration, and technical production workflows.
I have experience working with Unreal Engine, Wwise, and Unity, developing audio systems, tools, and pipelines for real time applications.
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I also explore audio systems through tool development and experimental projects.
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Game Engines
Unreal Engine, Unity
Programming
C++, C#, Blueprint, MetaSounds
Middleware
Wwise, FMOD
Audio Systems
Adaptive mixing, spatial audio, runtime behaviors, debugging
Tools & Workflow
Git, Perforce, documentation, pipelines
About


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