Technical Sound Designer
DustBusters
Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.
Design + systems
Short videos showing how I design, implement, and refine interactive audio systems for games.
Technical Sound Design
Interactive sound systems designed around gameplay and the spaces players inhabit.
Technical Sound Designer
Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.
Senior Technical Sound Designer
Spatial multiplayer voice chat and real-time communication systems for a social VR experience, integrated with Unity and Wwise.
Audio Systems Research
An experimental educational game that turns adaptive audio, implementation, and systems thinking into playable learning.
This section will collect focused demos of technical sound design work: gameplay audio, spatial systems, adaptive behaviors, middleware implementation, and in-engine problem solving.
Gameplay systems
Short demos of audio systems responding to gameplay, states, intensity, movement, and player feedback.
Spatial design
Examples of attenuation, rooms, ambience, listener behavior, spatialization, and environmental sound logic.
Implementation
Practical implementation work connecting sound design with Unreal Engine, Unity, Wwise, FMOD, and MetaSounds.