Design + systems

Technical Sound Design

01

Short videos showing how I design, implement, and refine interactive audio systems for games.

Technical Sound Design

Selected projects.

Interactive sound systems designed around gameplay and the spaces players inhabit.

01

Technical Sound Designer

DustBusters

Gameplay-driven dynamic mixing, room-based audio, and proximity systems built in Unreal Engine with MetaSounds.

UnrealMetaSoundsDynamic Mix
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02

Senior Technical Sound Designer

Eggscape

Spatial multiplayer voice chat and real-time communication systems for a social VR experience, integrated with Unity and Wwise.

VRUnitySpatial Audio
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03

Audio Systems Research

Game Audio Game

An experimental educational game that turns adaptive audio, implementation, and systems thinking into playable learning.

ResearchEducationUnreal
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Sound designed to react, communicate, and belong to the game.

This section will collect focused demos of technical sound design work: gameplay audio, spatial systems, adaptive behaviors, middleware implementation, and in-engine problem solving.

01
VIDEO SOON

Gameplay systems

Reactive audio

Short demos of audio systems responding to gameplay, states, intensity, movement, and player feedback.

02
VIDEO SOON

Spatial design

World and environment

Examples of attenuation, rooms, ambience, listener behavior, spatialization, and environmental sound logic.

03
VIDEO SOON

Implementation

Engine + middleware

Practical implementation work connecting sound design with Unreal Engine, Unity, Wwise, FMOD, and MetaSounds.

Work together

Have a project that
needs to sound alive?

Let’s talk ↗